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Old Apr 26, 2011, 04:59 PM // 16:59   #21
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Originally Posted by VikingHaag View Post
I starter playing again in the last few days. The game seems dead.
Only a couple of thousands of players seem to still be playing.
How can we bring it back to live again?
DO you guys have any ideas? I don't know if my idea may lead me to trouble on this forum, but i think anet should just make GW free to play.
No buy required, just create account and play. I think that a few thousands of new gamers stepping in could revitalize the game again. what do you think?
meh the reasons why i think the community looks dead is


except for most elite areas/zb's
pugs are generally not sought after, this game is filled with loads of idiots that wouldnt know how to use their pvx bar they loaded for the first time, even in elite areas youll see this commonly
because of that ^ ^
all of the old/fun areas are no longer grouped for anymore just farmed to hell too difficult to find a group or just plain not worth doing anymore
these include
-urgoz
-deep
-slavers
-tombs
-sorrows furnace
-most missions
-what the hell people only do doa fow and uw now >.> unless its part of a zb/zm. or a guild exclusive run. or if they wait over 2 hours just to form a team.

the game is over farmed
-the only things worth farming are the really rare gold skins (you wont see those until after 100+ runs),and rare materials
-greens/most mods (99% of them)/golds/etc are not worth farming anymore the most you would get for them is ~ 100-500g

its REALLY hard to sell anything in this game without dropping its price to 50-75% even with the auction page on gwarsguru youll only sell about 20% of your items without waiting for days.
-this creates a LOT of scammers that refer to their work as power trading
-most people also sit on 10-20 plat at all times because they cant be assed to wait a few hours to sell something thats worth 2k when they can just merch it and farm its worth twice over by the time they sell it.

pvp is practically dead except RA and HA and CM's

RA:basically
-IF YOU DO NOT USE A PVX BUILD EVERYONE CALLS YOU A SCRUB
^#1 reason why everyone hates pvp
-if your team doesnt win and you made just a small flaw like not brining a res your team calls you a scrub
^#2 reason
HA:
if you dont
- know anyone thats good and willing to teach it to you
- have vent/mic
- and the skills required to run their metas
they dont even bother inviting you. not that its a bad thing i can see why they do that with all the idiots around.

CM: these are actually quite decent but they have very little if any pvp
jade quarry: basically everyone is a shrine bomber!! little to no pvp what so ever
Fort aspenwood: kurzicks can easily win without even fighting by using bond monks/st shelter spam etc

the other pvp forms
AB: kurzicks lose 90% of the time unless you team with a group of people that ab regularly

GVG: 30min-1.5hr wait time just to be slaughtered by a high ranked guild or a smurfed one

and what i think the main reason is why this game is low on population is unlike 4-5 years ago this game is no longer new
-99.99% of the community now uses pvx like its a religion, most people do not use builds that are fun to them only the awful pvx builds (me included)
-the only thing that hasnt changed is the horrible pugs
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Old Apr 26, 2011, 06:01 PM // 18:01   #22
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I think GW2 will help GW1 out a bit in the end. If you think about it, GW2 isn't going to just be filled with GW1 players. Players new to the GW series starting with GW2 and players new to MMO's altogther. It would be foolish to think that they wouldn't want to play the prequel game in the series for fun. That'll probably be quite a bit of players.
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Old Apr 26, 2011, 06:42 PM // 18:42   #23
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if they make gw f2p i want my money back
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Old Apr 26, 2011, 06:55 PM // 18:55   #24
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Originally Posted by Chrisworld View Post
I think GW2 will help GW1 out a bit in the end. If you think about it, GW2 isn't going to just be filled with GW1 players. Players new to the GW series starting with GW2 and players new to MMO's altogther. It would be foolish to think that they wouldn't want to play the prequel game in the series for fun. That'll probably be quite a bit of players.
There is truth to your statement, but I don't think the number of new players it will bring in will be more than or equal to the amount of players GW1 will lose when GW2 comes out. Especially since GW2 seems to have focused quite a bit on improving the PvE, which is what the vast majority of the player base plays.

So while gaining a new influx of players would be a good thing, it really doesn't make a difference if GW2 lives up to its hype and the majority of current players are no longer here because they are playing the sequel.
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Old Apr 26, 2011, 08:24 PM // 20:24   #25
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@OP

If something isn't dead, you can't bring it back to life.
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Old Apr 26, 2011, 09:28 PM // 21:28   #26
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The game is far from dead. People stopped playing with others around the time heroes were introduced. Even before 7 heroes the 3 you could have +4 henchmen was far better than playing with others simply because it only took 1 idiot to screw up the whole group. Now with 7 theres almost no need to team with humans except for zaishen quests when you just want to have the feeling that GWs is a MMO.

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Originally Posted by ruk1a View Post
look at ddo and lotro GW could easily go completely f2p if they did that they would make up for the money in cash shop for costumes, etc.
I hope they do not make GW f2p. After playing lotro I try to stay away from any f2p games because they tend to use stealth p2p software.

Last edited by Swingline; Apr 26, 2011 at 09:31 PM // 21:31..
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Old Apr 26, 2011, 09:32 PM // 21:32   #27
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GW has been talked to death for at least 2 years. It is not dead, but have been stagnant for a long time. I don't think any change to the payment model would do the game any good, but even decrease the revenue of approximately 91k copies sold each month.
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Old Apr 26, 2011, 09:33 PM // 21:33   #28
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As long as new players are buying gw it will trundle on with an ever smaller player base till they pull the plug.
If gw was ever to became free as you suggest it would only work if the whole game became customisable by the users.

The games that just seem to go on forever are those that can run on a pc where one player hosts the game and other join.
Its also essential that the fan base can create new content, never seen it happen in a rpg but quite a few other multiplayer games went this rout.

The original ghost recon spawned an ever larger fan created base of map weapon and uniform mods as well as total conversion mods taking a modern war game.
Players created everything from US Civil war to space sim variants.
Most of the online driver sims kept going with player designed cars and tracks and flight sims too had extra maps and aircraft.

Players given the chance will keep any popular game going long after its sell by date.
Trouble is there is no reason for a company to give up the rights to its game and essentially make it freeware.
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Old Apr 26, 2011, 10:11 PM // 22:11   #29
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Wait for the release of Winds of Change. The game will suddenly become flooded with people for weeks, it happens every time there is a new content release.

"Few thousands"....lol. Maybe at any one time, but collectively? God no.

If you mean actually bringing the game back to life permanently....why? GW2 is coming. If they were making more expansions for GW1, the game would still be kicking just as much as it ever was (though PvP would probably still be dead...), but they're not, and it isn't. That's really what it comes down to; with a pay method that revolves around players buying new content, the content has to have a finite end, and once the players hit that end, they find themselves without much to do. B2P means there's no reason (beyond titles) to keep playing after you've finished the content, so you quit until there is more. This really is very simple, and it's not about getting more new players into the game.

For what it's worth, GW2 news alone has gotten tons of new players into the game already. The entire package is like $20, it might as well be free for the amount of content you get...

Last edited by Skyy High; Apr 26, 2011 at 10:14 PM // 22:14..
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Old Apr 26, 2011, 11:00 PM // 23:00   #30
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Originally Posted by Skyy High View Post
Wait for the release of Winds of Change. The game will suddenly become flooded with people for weeks, it happens every time there is a new content release.

"Few thousands"....lol. Maybe at any one time, but collectively? God no.
during events/new content updates there usually is about 100+ districts in the event areas but that only lasts for the first week of them
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Old Apr 27, 2011, 06:43 AM // 06:43   #31
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Originally Posted by zan the healer View Post
pvp is practically dead except RA and HA and CM's

RA:basically
-IF YOU DO NOT USE A PVX BUILD EVERYONE CALLS YOU A SCRUB
^#1 reason why everyone hates pvp
-if your team doesnt win and you made just a small flaw like not brining a res your team calls you a scrub
^#2 reason
HA:
if you dont
- know anyone thats good and willing to teach it to you
- have vent/mic
- and the skills required to run their metas
they dont even bother inviting you. not that its a bad thing i can see why they do that with all the idiots around.

GVG: 30min-1.5hr wait time just to be slaughtered by a high ranked guild or a smurfed one

and what i think the main reason is why this game is low on population is unlike 4-5 years ago this game is no longer new
-99.99% of the community now uses pvx like its a religion, most people do not use builds that are fun to them only the awful pvx builds (me included)
-the only thing that hasnt changed is the horrible pugs
1. Most builds that work well are up on PvX so people use them.
2. Not bringing a res in RA or any arena is a big deal, except in special cases but especially RA because you have no control over who is on your team. Learn to play PvP.
3. Co-ordination and teamwork are the keys to success.
4. Meta for a reason.
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Old Apr 27, 2011, 02:42 PM // 14:42   #32
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It's "back to life", not "live". Arghhh!

GW is so cheap these days, you may as well say it's free-to-play.

Many areas of the game are relatively empty now, but many areas, particularly when a ZB, ZV, or ZM is involved, are busy.
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Old Apr 27, 2011, 02:53 PM // 14:53   #33
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Originally Posted by pinkeyflower View Post
Learn to play PvP.
My no. 1 issue with pvp....want to play pvp.....and ppl in pvp will say this....The more ppl join in a play (whatever build/strategy/whatever) the more they will learn....Just saying learn to play pvp...would be like me saying...."Learn that the PvP format is dying...live with it or learn to accept newcomers."
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Old Apr 27, 2011, 03:07 PM // 15:07   #34
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"Only a couple of thousands of players seem to still be playing"

I do hope you didn't base that on standing in an outpost and counting people entering....gw would be shut down if it was 2000 .lol.
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Old Apr 27, 2011, 03:22 PM // 15:22   #35
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They should get rid of the American district and merge it with Europe-English. Then get rid of the rubbish languages and just keep French (don't want them in our district do we?) German (people congregate there for SCs apparently) and get rid of International.

Further remedy this by removing Asian districts in place of International.
So no one can hide. Everyone's a winner.
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Old Apr 27, 2011, 03:45 PM // 15:45   #36
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Originally Posted by Essence Snow View Post
My no. 1 issue with pvp....want to play pvp.....and ppl in pvp will say this....The more ppl join in a play (whatever build/strategy/whatever) the more they will learn....Just saying learn to play pvp...would be like me saying...."Learn that the PvP format is dying...live with it or learn to accept newcomers."
I don't mean it in a way to encourage or discourage people to PvP. Instead, it is what zan the healer is posting about. He is giving PvP advice that is simply wrong and heavily biased. My issue is if you post about PvP you should be competent at PvP in order to provide correct advice to people. From what zan has said, it is quite clear that he a) does not PvP, or b) is rather imcompetent at it. This leads to misinformed ideas and if I were reading his post as a first time player I would be discouraged from PvP.
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Old Apr 27, 2011, 09:21 PM // 21:21   #37
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Originally Posted by pinkeyflower View Post
1. Most builds that work well are up on PvX so people use them.
2. Not bringing a res in RA or any arena is a big deal, except in special cases but especially RA because you have no control over who is on your team. Learn to play PvP.
3. Co-ordination and teamwork are the keys to success.
4. Meta for a reason.
1) most builds that work well are not on pvx your confusing them as being actual builds :P they're basically a construct used as a "build off of this".
eg: if you look read most of them they say bring optional skills based on certain situations, people are only choosing from them as well when there are a lot of better skills out there for the skills they list as non optional.
if you go into ra youll see assassins bringing builds with almost no defense/survival skills and they get roflstomped by pretty much everything unless there is a strong monk in their group

what people are doing now is blindly copying pvx builds and making very hard to use build instead of a build that you would know by heart.

also people are still confusing the pvxs theres pvx.wikia.com and gwpvx.com a lot of people are going to the outdated pvx.wikia.com and using outdated builds

2)ra and loldex are the only place you would bring a res unless your team specifically says they want you to bring a res signet ive been kicked from ha/gvg groups because i brought res signet without asking them

3)well duh :P never said it wasnt

4)most metas work horribly well but a ton of people find them boring,
for most of the metas you need a ton of coordination
eg: chain lightning spike you need to spike near the same time/target(s)
for this reason the groups require vent/ some sort of verbal communication that not everyone in this game has or uses.
most people like to have vent as a option and not forced upon them
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Old Apr 27, 2011, 09:45 PM // 21:45   #38
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Originally Posted by zan the healer View Post
2)ra and loldex are the only place you would bring a res unless your team specifically says they want you to bring a res signet ive been kicked from ha/gvg groups because i brought res signet without asking them
The only professions that don't bring res in HA/GvG are backline and flaggers. The only time a midline won't bring a res is if you are running a dedicated split build and your ranger or whoever would be more effective with an added snare, self heal, or damage skill.

So if you brought res as a monk, you got kicked because that shows you are clueless to what your job is supposed to be. If you got kicked for bringing res on a midline or frontline, your group was clueless and by no way represents the PvP community in any way, shape, or form.
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Old Apr 27, 2011, 11:39 PM // 23:39   #39
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Here's an idea: move everyone from the GW2 dev team to the Live Team.

Wait, there's no way that's happening... How about ANet just hires some new people to put out more content?

Well, no, I suppose if they were going to hire people to get work done faster, it would be for GW2... Maybe we just need to start shaking things in the game up and mess around with every skill in the game? We can turn every profession into something brand new like it's never been before?

No, wait, that would take a lot of time to do effectively, and it wouldn't be good for those of us who have gotten used to and paid for this game already... Perhaps we could just delete everything and start over? If everyone had to start from scratch again, that would certainly bring players back to earlier parts of the game and now-dead outposts and missions.

I'm quite fond of everything I've done with my characters up to this point though, and I'm sure that a lot of other people don't want to see everything get sent to square one... What about just dumping a bunch of money into the game for prizes, like those PvP tournaments?

That costs money, which would have gone towards GW2...

Huh.

Here's a little fact that's not at all breaking news: Guild Wars is an old game. It has run through its life cycle, for the most part. With their focus on its sequel, ANet is probably not going to be putting much back into this game, and could very well be done with it when Stumme and company are done programming in some skill balances, profession changes, and the last of the Movement of the World stories. From the onset of GW2, ANet's view of GW was that it wasn't something able to accommodate everything that ANet wanted it to become, so they decided that the only way to have that world and engine that they needed to make everything they wished come true was to make a new game. The only reason they'll ever be looking back at GW is to say "We did this right, so let's keep it and make it better," or, "We screwed this up, so let's not do it again, or figure out how to make it really work," and not, "Now that we've got our new dream game set up, let's go back and do lots of work on the old game!"

GW is dying, and isn't likely to turn around without becoming free or being funded by a mysterious and deep-pocketed benefactor, and even then might not be able to do it due to its age.
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Old Apr 27, 2011, 11:49 PM // 23:49   #40
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Originally Posted by Still Number One View Post
your group was clueless and by no way represents the PvP community in any way, shape, or form.
taking this out of context ****** warning **** /troll start

this is what i mean xD the "pvp community" isnt just the high tier competent people it consists of the new/low tier and bottom feeders as well what a high tier player sees in pvp is completly opposite of what a low tier/bottom feeder sees just saying. "your not a high tier player so you have NO say" just shows how competitive the pvp community is

/end trolling

anyway im gonna stop arguing here

edit: sorry put hostile instead of competitive xD

Last edited by zan the healer; Apr 27, 2011 at 11:55 PM // 23:55..
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